Designcurrent
A personal curated library of free resources for game dev, design, motion, publishing, and UX.
Track new ideas, revisit fundamentals, and keep your best free sources in one place. Built for study, research, and creative practice.
All free resources · No paywalled content · Links go to the original publisher
You’re not supposed to get it right
I left the Google design challenge convinced I had failed — and I passed. This is what actually matters in these interviews. Continue reading on UX Collective »
Falling apples and crumbling algos
Do less with AI
Here's how Ellie Warnke visualizes ideas for her senior collection using Adobe Firefly
Create a Liquid Glass Effect in PowerPoint
Create the blurred background effect of Liquid Glass in PowerPoint with Stephy Hogan. Create a Liquid Glass Effect in PowerPoint first appeared on CreativePro…
AI Can Help with Survey Writing, But It Still Requires Human Expertise
AI can produce polished survey drafts quickly, but experienced human review is still needed to catch subtle survey-design flaws that weaken data quality.
A Concrete Definition of an AI Agent
An AI agent pursues a goal by iteratively taking actions, evaluating progress, and deciding next steps. Useful agents must be reliable, adaptive, and accurate.
MechWarrior dev Piranha Games lays off 30% of staff, says CEO
"Was a horrible day no doubt but we do still continue to work on DLC," wrote CEO Russ Bullock.
Lux Aeterna appoints Alex Dilworth as Design Creative Director
Lux Aeterna, the multi-award-winning independent VFX and creative studio, has appointed Alex Dilworth as Design Creative Director, strengthening the studio’s…
Laptop mishaps and a GDC chat with Owlchemy Labs CEO Andrew Eiche
Who among us hasn't forgotten the recording device they need for the first-ever podcast in a brand new podcast booth at a huge major event?
Report: Take-Two lays off the head of AI and multiple team members
The head of AI at Take-Two says his time with the company has reportedly 'come to an end.'
Evergreen Resources
Foundational free resources that stay valuable regardless of when you find them.
GMTK makes game design thinking accessible without dumbing it down. Each video is a concise, visual essay worth studying.
Lost Garden essays are some of the most cited in game design education. Daniel Cook writes with rare depth about systems and player motivation.
A rare long-form interview series where seasoned game designers speak candidly about their process, failures, and philosophies.
One of the oldest and deepest community tutorial archives for game developers. Covers everything from AI to physics.
A rare free book that bridges game design and engineering. Essential reading for anyone writing game systems.
Free, structured, and kept up to date with each major Unity release. The best starting point for new Unity developers.
Every Unity developer's daily companion. When in doubt, the manual is the source of truth.
If you're migrating to or starting with Unity 6, this hub collects all the official free resources in one place.
The gold standard for intermediate-to-advanced Unity tutorials. Each lesson builds real understanding, not just copy-paste code.
The official word on how to structure Unity projects. Essential reference when your project scales beyond a prototype.
A unique European perspective on visual culture that blends design thinking with critical writing.
Adobe's own free learning hub is well-structured, always current, and covers every CC app.
Whether you're setting up your first master page or building complex EPUB workflows, this is the InDesign reference.
Adobe's official AE tutorials cover everything from basic keyframing to advanced expressions. Free and authoritative.
The official tutorial hub for Premiere Pro. From basic editing to color grading, all free and frequently updated.
Video Copilot's Basic Training series is a rite of passage for motion designers. Free, high-quality, and endlessly rewatchable.
The InDesign power-user community lives here. Expert tips that save hours and produce better output.
The best resource for seeing how typefaces actually perform in context. Invaluable for editorial and publication designers.
NN/g literally wrote the book on usability. Their research articles are the most cited in the field.
NN/g occasionally publishes free report summaries and shorter research pieces. Excellent reference material.
A beautifully designed reference that every designer should bookmark. Each 'law' is a gateway to deeper psychology research.
Material Design is one of the most thorough public design systems ever created. A reference every UI designer should know.
Whether you're new to Figma or want to use it more efficiently, the official guides are clear and well-structured.
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